iOS 26
Latest features and APIs for iPhone development
🎯 What's New in iOS 26
System Requirements
- Xcode 26+
- Swift 6.0+
- Deployment target: iOS 26.0+
Official: iOS 26 Release Notes
📱 New Frameworks
1. Enhanced SwiftData
import SwiftData
@Model
final class Task {
var title: String
var isCompleted: Bool
var priority: Priority
var dueDate: Date?
// iOS 26: Computed properties with @Transient
@Transient
var isOverdue: Bool {
guard let dueDate else { return false }
return dueDate < Date() && !isCompleted
}
init(title: String, priority: Priority = .medium) {
self.title = title
self.isCompleted = false
self.priority = priority
}
}
enum Priority: String, Codable {
case low, medium, high
}
// Usage in SwiftUI
struct TaskListView: View {
@Query(sort: \Task.dueDate) private var tasks: [Task]
@Environment(\.modelContext) private var context
var body: some View {
List {
ForEach(tasks) { task in
TaskRow(task: task)
}
.onDelete(perform: deleteTasks)
}
}
private func deleteTasks(at offsets: IndexSet) {
for index in offsets {
context.delete(tasks[index])
}
}
}
Documentation: SwiftData
2. App Intents 2.0
import AppIntents
struct AddTaskIntent: AppIntent {
static var title: LocalizedStringResource = "Add Task"
static var description = IntentDescription("Adds a new task to your list")
@Parameter(title: "Task Title")
var title: String
@Parameter(title: "Priority", default: .medium)
var priority: Priority
@MainActor
func perform() async throws -> some IntentResult {
let task = Task(title: title, priority: priority)
// Save task
return .result(dialog: "Added task: \(title)")
}
}
// Shortcuts support
struct TaskAppShortcuts: AppShortcutsProvider {
static var appShortcuts: [AppShortcut] {
AppShortcut(
intent: AddTaskIntent(),
phrases: [
"Add a task in \(.applicationName)",
"Create task in \(.applicationName)"
],
shortTitle: "Add Task",
systemImageName: "plus.circle"
)
}
}
WWDC: WWDC25 - App Intents Deep Dive
3. Live Activities Enhancement
import ActivityKit
struct TaskActivityAttributes: ActivityAttributes {
public struct ContentState: Codable, Hashable {
var completedCount: Int
var totalCount: Int
var currentTask: String
}
var projectName: String
}
// Start Live Activity
func startTaskActivity() throws {
let attributes = TaskActivityAttributes(projectName: "Work Project")
let initialState = TaskActivityAttributes.ContentState(
completedCount: 0,
totalCount: 10,
currentTask: "Review code"
)
let activity = try Activity.request(
attributes: attributes,
content: .init(state: initialState, staleDate: nil)
)
}
// Update Live Activity
func updateActivity(_ activity: Activity<TaskActivityAttributes>) async {
let updatedState = TaskActivityAttributes.ContentState(
completedCount: 5,
totalCount: 10,
currentTask: "Write tests"
)
await activity.update(
.init(state: updatedState, staleDate: nil)
)
}
Guide: Live Activities
🎨 UI Enhancements
Dynamic Island Integration
struct TaskActivityWidget: Widget {
var body: some WidgetConfiguration {
ActivityConfiguration(for: TaskActivityAttributes.self) { context in
// Lock screen/banner UI
HStack {
Image(systemName: "checkmark.circle.fill")
VStack(alignment: .leading) {
Text(context.state.currentTask)
.font(.headline)
Text("\(context.state.completedCount)/\(context.state.totalCount) completed")
.font(.caption)
}
}
} dynamicIsland: { context in
DynamicIsland {
// Expanded UI
DynamicIslandExpandedRegion(.leading) {
Image(systemName: "list.bullet")
}
DynamicIslandExpandedRegion(.trailing) {
Text("\(context.state.completedCount)/\(context.state.totalCount)")
}
DynamicIslandExpandedRegion(.bottom) {
Text(context.state.currentTask)
}
} compactLeading: {
Image(systemName: "checkmark.circle")
} compactTrailing: {
Text("\(context.state.completedCount)")
} minimal: {
Image(systemName: "checkmark")
}
}
}
}
StoreKit 3 Views
import StoreKit
struct SubscriptionView: View {
@State private var subscriptions: [Product] = []
var body: some View {
SubscriptionStoreView(groupID: "premium_features") {
// Custom marketing content
VStack {
Image("premium_icon")
Text("Unlock Premium Features")
.font(.title)
}
}
.subscriptionStoreButtonLabel(.multiline)
.subscriptionStorePickerItemBackground(.thinMaterial)
.storeButton(.visible, for: .restorePurchases)
}
}
Documentation: StoreKit Views
🔐 Privacy & Security
App Privacy Report
import AppTrackingTransparency
class PrivacyManager {
func requestTracking() async -> Bool {
await ATTrackingManager.requestTrackingAuthorization() == .authorized
}
func checkStatus() -> ATTrackingManager.AuthorizationStatus {
ATTrackingManager.trackingAuthorizationStatus
}
}
Sensitive Content Analysis
import SensitiveContentAnalysis
actor ContentAnalyzer {
private let analyzer = SCSensitivityAnalyzer()
func analyzeImage(_ image: UIImage) async throws -> Bool {
let policy = SCSensitivityAnalysisPolicy()
let result = try await analyzer.analyzeImage(
image.cgImage!,
policy: policy
)
return result.isSensitive
}
}
Privacy Guide: User Privacy and Data Use
📊 Performance
MetricKit 2.0
import MetricKit
class MetricsManager: NSObject, MXMetricManagerSubscriber {
override init() {
super.init()
MXMetricManager.shared.add(self)
}
func didReceive(_ payloads: [MXMetricPayload]) {
for payload in payloads {
// CPU metrics
if let cpuMetrics = payload.cpuMetrics {
print("CPU Time: \(cpuMetrics.cumulativeCPUTime)")
}
// Memory metrics
if let memoryMetrics = payload.memoryMetrics {
print("Peak Memory: \(memoryMetrics.peakMemoryUsage)")
}
// Network metrics
if let networkMetrics = payload.networkTransferMetrics {
print("Cellular: \(networkMetrics.cumulativeCellularDownload)")
}
}
}
}
WWDC: WWDC25 - Optimize App Performance
🎮 Gaming
Game Controller Support
import GameController
class GameControllerManager: ObservableObject {
@Published var isConnected = false
init() {
NotificationCenter.default.addObserver(
self,
selector: #selector(controllerConnected),
name: .GCControllerDidConnect,
object: nil
)
}
@objc private func controllerConnected(_ notification: Notification) {
guard let controller = notification.object as? GCController else {
return
}
isConnected = true
setupController(controller)
}
private func setupController(_ controller: GCController) {
controller.extendedGamepad?.buttonA.valueChangedHandler = { button, value, pressed in
if pressed {
print("Button A pressed")
}
}
}
}
📱 Device Features
iPhone 16 Pro Features
import UIKit
class DeviceCapabilities {
static var supportsProMotion: Bool {
UIScreen.main.maximumFramesPerSecond >= 120
}
static var supportsAlwaysOn: Bool {
// Check for always-on display support
if #available(iOS 26, *) {
return UIDevice.current.userInterfaceIdiom == .phone
}
return false
}
static var hasActionButton: Bool {
// iPhone 15 Pro and later
return UIDevice.current.model.contains("iPhone16")
}
}
Camera Control API
import AVFoundation
class CameraController: NSObject {
private let captureSession = AVCaptureSession()
func setupCamera() throws {
guard let camera = AVCaptureDevice.default(.builtInWideAngleCamera, for: .video, position: .back) else {
throw CameraError.deviceNotAvailable
}
let input = try AVCaptureDeviceInput(device: camera)
if captureSession.canAddInput(input) {
captureSession.addInput(input)
}
// Configure for high quality
captureSession.sessionPreset = .photo
// Enable ProRAW if available
if camera.activeFormat.isAppleProRAWSupported {
camera.activeFormat.isAppleProRAWEnabled = true
}
}
}
enum CameraError: Error {
case deviceNotAvailable
}
🌐 Networking
URLSession Enhancements
import Foundation
actor NetworkManager {
func fetchData<T: Decodable>(from url: URL) async throws -> T {
let (data, response) = try await URLSession.shared.data(from: url)
guard let httpResponse = response as? HTTPURLResponse,
(200...299).contains(httpResponse.statusCode) else {
throw NetworkError.invalidResponse
}
return try JSONDecoder().decode(T.self, from: data)
}
// Upload with progress
func upload(data: Data, to url: URL) async throws -> Double {
var request = URLRequest(url: url)
request.httpMethod = "POST"
let (_, response) = try await URLSession.shared.upload(for: request, from: data)
guard let httpResponse = response as? HTTPURLResponse,
httpResponse.statusCode == 200 else {
throw NetworkError.uploadFailed
}
return 1.0
}
}
enum NetworkError: Error {
case invalidResponse
case uploadFailed
}
🎯 Best Practices
1. Adopt Latest APIs
// ✅ Use modern async/await
func loadData() async throws -> [Item] {
try await fetchItems()
}
// ❌ Avoid completion handlers
func loadData(completion: @escaping ([Item]) -> Void) {
// Old style
}
2. Support Dark Mode
struct ThemedView: View {
@Environment(\.colorScheme) var colorScheme
var body: some View {
Text("Adaptive")
.foregroundStyle(colorScheme == .dark ? .white : .black)
.background(Color(uiColor: .systemBackground))
}
}
3. Optimize for Battery
import UIKit
class BatteryOptimizer {
func optimizeForLowPower() {
if ProcessInfo.processInfo.isLowPowerModeEnabled {
// Reduce animations
UIView.setAnimationsEnabled(false)
// Reduce network requests
// Pause background tasks
}
}
}
📚 Official Resources
Documentation
WWDC Sessions
Sample Code
🔗 Next Steps
Sources:
- Apple Developer Documentation (2025)
- iOS 26 Release Notes
- WWDC 2025 Sessions
- Human Interface Guidelines